MAME WR No. 9 – 19XX: The War Against Destiny

Developed and released by Capcom in 1995, 19XX is the penultimate entry in the 194X series and the final shoot-em-up (for the time being) in this ridiculous challenge of mine.  And as the rest of the series before it, it’s standard 1942 going ons but according to Wikipedia this one “takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.”   That sounds an incredibly important mission and ‘evil organisation’ is much more tactful than ‘hordes of Japs’.

The current high score, 4,325,600, is held by Russell Hugo and compared to the rest of the top 10, is pretty high so this could be tricky.

Lets get shooting…again…

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MAME WR No. 8 – 1945k III

Initially I assumed, what with this being called 1945, that it was further entry in Capcom’s 194X series of games.  Well blow my cock off and call me wrong. It sounds like one, looks like one but it’s not made by Capcom and it has nothing to do with the aforementioned series whatsoever.  It was actually developed and released in 2000 by Olympic Soft and, after a initial few goes, it transpires it’s a pretty nondescript vertical shooter…  The current MAME high score recorded over at Twin Galaxies, held by Antonio Filho, is 3,070,200.

So let’s see where we can get with this one…

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MAME WR No. 7 – 1944: The Loop Master

Released in by Capcom in 2000 , this is the 5th in the 194X series of shooters and…look, you know the drill by now. World War II. Pacific Theatre. Fly a P-38. Collect Stuff and shoot the japanese out of the sky without a care in the world (and thus making an empty place at the dinner table this Christmas despite the Japanese not being a Christian country and not celebrating it anyway). And as I’m becoming a bit sick of this series by now and I’ve got another two to play after this so lets crack on shall we…

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MAME WR No. 6 – 1943 – The Battle Of Midway

1943 – The Battle Of Midway. Released in 1987 and the sequel to Capcom’s 1984 smash hit 1942.  The current MAME top score is 3,533,100 held by Francois Daniel. On first impressions it’s business as usual.  Back in the trusty P-38, you take off from your aircraft carrier (although this has just been fired upon and is now crabbing into the sea somewhat), shoot the green planes for points, red ones for power ups and don’t get killed.  Simple.

This time round there’s no single shot and you die shenanigans.  No way.  This time you get a lovely power gauge / fuel tank which is nice as it gives you some leeway in terms of getting shot at but it’s also another bloody thing to worry about.  This issue is compounded when the power ups arrive.  Collect the POW left by the red planes and it replenishes your power gauge.  However, shoot the POW and it will alternate between a POW and a different weapon.   So it becomes judgement call time.  Power up and shit weapon or superior firepower and risk getting though it?

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MAME WR No. 5 – 1942

This is where it began for the 194X series and where it had almost just begun for Capcom.  Released in 1984 and only their fourth release after Vulgus, Sonson, and Pirate Ship Higemaru. With an almost self-flagellation approach to games design, the Japanese based Capcom essentially allow the player to pilot a western fighter plane to shoot the bejesus out of wave after wave of Japanese planes.  I understand that when basing a game on the pacific dogfights of WWII you have to stay somewhat true to the history but to create a game which sees your own countrymen shot to shit strikes me as odd.  Perhaps they wanted closure?

Heading over to Twin Galaxies, it’s no surprise to see at large amount of submissions for 1942 considering it’s popularity over the years.  Capcom report a total of 1.2 million copies sold across all formats since it’s initial release.  In total there are 64 MAME submissions with the lowest being 6,190 and the highest score being 12,413,510 by Simon Beck.  I first encountered 1942 when my parents had it installed in their pub back in the day.   The day being 1986. Aaaahh the memories.  I was shit at it then.  I wonder if my years of gaming has helped me improve any?

Probably not and I can’t remember my score from 23 years ago anyhow…

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MAME WR No. 4 – 1941: Counter Attack

1941: Counter Attack

Developed by Capcom (always a stamp of quality in my eyes) and released in 1990 this is the three-quel (?) to the vertical scrolling classic 1942.  (The sequel being 1943: Battle Of Midway).    It’s still a standard vertical shump and as in 1942 the player collects power ups and shoots the hell out of all oncoming enemies whilst avoiding the shit they sling your way.  Not entirely sure it’s a faithful representation of WWII.  I’m certain the Japanese didn’t shoot glowing plasma balls during that particular fracas but hey I’ll overlook that…

The current MAME World Record stands at 2,455,800 and is held by Vicente Morales and every entry in the top 5 are above 1,000,000 so if I’m to make a decent stab of this I need to be aiming for at least that.

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MAME WR No. 3 – 10-Yard Fight

After the not so good 005, we move on to a classic (at least on the NES), 10-Yard Fight.  Developed by IREM in 1983 10-Yard Fight was allegedly the first slightly realistic American football video game ever released.  You start the game as the offense and the goal (no pun intended) is to score a touchdown in the time allotted to go from high school and college ball all the way to the Pros and the Super Bowl.

The Arcade World Record is 295,100 and is held by Mike Macy.
The MAME World Record is 258,250 and is held by Kirby Laurence.

These are darn high considering the machine’s high score is 36,500.

So we begin…

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MAME WR No. 2 – 005

Next up is 005 by SegaActually the next game should be (Medal) Yumefuda [BET] which WolfMame states “THIS GAME DOESN’T WORK. You won’t be able to make it work correctly.  Don’t bother.
The colors are completely wrong.”  but I did anyway and well they’re correct.  Some mad Japanese headache inducing card thing.  When I recovered from my fit and turned it off I started on 005. According to KLOV “you play a spy who must take a briefcase and successfully navigate past guards to get to a waiting helicopter. The guards pursue you into dark warehouses and skating rinks. Defeat them with gas canisters.”  Twin Galaxies has 676,350 down as the MAME world record whilst the arcade record is 1,500,000 which Wikipedia claim to be the maximum score achievable.  Hmmm.  That’s some score then.  Maybe I can get within touching distance of the MAME WR at least…

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MAME WR No. 1 – ’88 Games

So I should really put my money where my mouth is and crack on with the MAME World Record attempts I mentioned in my earlier post

First up is ’88 Games by KonamiIt’s Konami’s third game in their button smashing series following Track and Field and Hyper Sports before it.  A quick check of Twin Galaxies show that they have a record for each of the individual events.  Now this might prove to be a problem as you can only move onto the next event once you’ve qualified for the preceding event.   The events are as follows with the Twin Galaxies record against each;

  • 100m Dash : 09.470 secs
  • Long Jump : 10.31 meters
  • 400m Relay (Qualifying Heat): 33.060 secs
  • Skeet Shooting : 20,000
  • 110m Hurdles : 11.440 secs
  • Archery : 5,150
  • Javelin : 108.48 meters
  • High Jump : 2.32 meters
  • 400m Relay – The Final Race : 33.060 secs

So lets see how I get on…

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Memories and MAME World Records

I’ve been a gamer pretty much as long as I can remember right from the Atari 2600, right through to your present day where Xbox 360s and PS3s hold pride of place in almost every house.  (Even the Redknapps play them…)  Most of those systems of the past 30 years take up the entire space under the spare bed and most of the loft space too much to the annoyance of the other half.  However, as a child and teenager nothing in the home could come close to the experience of throwing countless 10 pences down the neck of  an arcade machine.  Whether it was tapping your finger ends to bloody stumps playing Hyper Sports (I was always shit at weight lifting), getting motion sickness on the hydraulic Power Drift, crying at just how hard Ghosts and Goblins was or dislocating your wrist trying to pull off Zangief’s Spinning Piledriver in Street Fighter II, the Arcades were the absolute mecca. Continue reading “Memories and MAME World Records”